#ifndef _NDG_INPUTMAP_H
#define _NDG_INPUTMAP_H
//inputmap.h

namespace NDG
{
  class CInput;

  /**
   \class CInputMap input.h "newdingui/input.h"
   Base call for the map of input
   */
  class CInputMap
  {
    public:
      virtual void handleInput(const CInput& aInput) = 0;
  };
};

#endif
